Who we are

A studio, not a holding company

Prismelo builds a small number of products properly, under one account and one standard.

Vision

Software that earns its place

Most software asks for more than it gives. More subscriptions, more accounts, more of your attention. We are trying to build the opposite: a few things that do a clear job, share one sign-in, and then get out of your way.

Prismelo started in 2024 with one question we could not let go of: what if a small team shipped a family of products that actually felt related? HireNextAI was the first answer. Everything since has been held to the same bar, which is slower than it sounds.

Sunlight filtering through a dense, misty green forest

We would rather ship four things we are proud of than forty we have to explain.

— The studio, on why the roadmap is short

Mission

Ship fewer things, finished properly. Documentation, an honest status and a way to reach a human come with every product — not after someone complains.

Method

Build in the open. We publish progress before launch and write down what changed, including the parts that did not work. The forum is where the next version gets argued about.

Standard

One design system, one account, one place for answers. Switching products should feel like switching rooms, not switching vendors.

Roadmap

The order we ship

Sequenced, not dated. We would rather tell you when something works than promise a month and then quietly move it.

2024

Prismelo founded

A small team, one idea: a family of products under one roof.

2025

HireNextAI goes live

The first one ships. People start hiring with it at hirenextai.com.

Now

Cuttor in development

The Windows optimiser is in build. Cleanup works; startup control is what we are on now.

Next

Domains marketplace

Registration, transfers, and an aftermarket with prices you can read.

Later

Games and AI tools

Two smaller labels, once the first three have stopped needing us daily.

Meet the people building it